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Google’s DeepMind has recently introduced a new robot that has taken the world by surprise. Unlike the superhuman AIs developed by DeepMind for games like Go or chess, this robot is designed for table tennis. While it may not be able to beat professional players, it can certainly hold its own against skilled amateur players.

Table tennis is a fast-paced sport that requires quick adaptation to your opponent’s spin, strength, and placement. It is a challenging game for both humans and machines. For humans, becoming competitive in table tennis usually involves years of dedicated training. For robots, the speed, precision, and adaptability required make it an ideal arena for testing algorithms due to the need for fast and precise calculations.

Unlike games like chess or Go, where strategy is key and the physical component is absent, table tennis combines both strategic thinking and physical execution. The ping pong robot developed by DeepMind has a hierarchical and modular architecture that divides decision-making into two levels: a low-level controller for specific physical actions and a high-level controller for orchestrating these actions based on the game context and opponent’s behavior.

The robot’s low-level controller manages individual physical actions such as forehand attacks, backhand cuts, or any other shot in its arsenal. Each action is analyzed based on its strengths, limitations, and effectiveness against different types of ball spins. The high-level controller makes decisions on which move to use by analyzing the game and opponent’s behavior in real-time, constantly adapting its strategy to new challenges.

In testing, the robot faced 29 table tennis players of varying skill levels, ranging from beginners to advanced players. The results showed that the robot won 45% of the matches and 46% of the games overall. It performed well against beginners and intermediate players but struggled against advanced players. The matches provided valuable data for further training, highlighting areas where the robot could improve, such as handling underpin.

Despite its limitations, players enjoyed playing against the robot. Advanced players found the matches enjoyable and saw the robot as a dynamic practice partner. The robot’s ability to adapt to different playing styles and provide a challenging yet fair game was appreciated by players and coaches alike.

The DeepMind scientists believe that this research marks a significant milestone in achieving human-level performance in robotics. The hierarchical and modular approach used in developing the ping pong robot could have applications beyond table tennis, such as training partners or competitors in other sports or physical activities. The ability to achieve human-level performance in dynamic environments could have implications for industries like manufacturing, healthcare, and service robotics.

Overall, the development of the DeepMind ping pong robot showcases the potential for AI and robotics to excel in real-world competitive environments, paving the way for future advancements in human-machine interactions and performance.